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Representations, Analysis and Recognition of Shape and Motion from Imaging Data : 7th International Workshop, RFMI 2017, Savoie, France, December 17-20, 2017, Revised Selected Papers - Book

Representations, Analysis and Recognition of Shape and Motion from Imaging Data : 7th International Workshop, RFMI 2017, Savoie, France, December 17-20, 2017, Revised Selected Papers

Liming Chen

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£59.99

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Treewidth, Kernels, and Algorithms : Essays Dedicated to Hans L. Bodlaender on the Occasion of His 60th Birthday - Book

Treewidth, Kernels, and Algorithms : Essays Dedicated to Hans L. Bodlaender on the Occasion of His 60th Birthday

Fedor V. Fomin

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Disney Stories : Getting to Digital - Book

Disney Stories : Getting to Digital

Krystina Madej

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Essential Python for the Physicist - Book

Essential Python for the Physicist

Giovanni Moruzzi

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Foundations of 3D Graphics Programming : Using JOGL and Java3D - Book

Foundations of 3D Graphics Programming : Using JOGL and Java3D

Jim X. Chen

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£53.99

£39.97

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Vector Analysis for Computer Graphics - Book

Vector Analysis for Computer Graphics

John Vince

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£54.99

£40.83

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R for SAS and SPSS Users - Book

R for SAS and SPSS Users

Robert A. Muenchen

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£149.99

£49.78

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Game Development with Construct 2 : From Design to Realization - Book

Game Development with Construct 2 : From Design to Realization

Lee Stemkoski

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£54.99

£40.33

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Learn RPGs in GameMaker: Studio : Build and Design Role Playing Games - Book

Learn RPGs in GameMaker: Studio : Build and Design Role Playing Games

Ben Tyers

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£47.61

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Unreal for Mobile and Standalone VR : Create Professional VR Apps Without Coding - Book

Unreal for Mobile and Standalone VR : Create Professional VR Apps Without Coding

Cornel Hillmann

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£54.99

£40.83

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SmartWatch Design Fundamentals : WatchFace Design for Samsung Galaxy SmartWatches - Book

SmartWatch Design Fundamentals : WatchFace Design for Samsung Galaxy SmartWatches

Wallace Jackson

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£37.08

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Practical Shader Development : Vertex and Fragment Shaders for Game Developers - Book

Practical Shader Development : Vertex and Fragment Shaders for Game Developers

Kyle Halladay

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Core Blender Development : Understanding the Essential Source Code - Book

Core Blender Development : Understanding the Essential Source Code

Brad E. Hollister

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Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX - Book

Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX

Adam Marrs

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Practical Paint.NET : The Powerful No-Cost Image Editor for Microsoft Windows - Book

Practical Paint.NET : The Powerful No-Cost Image Editor for Microsoft Windows

Phillip Whitt

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Accurate Layer Selections Using Photoshop’s Selection Tools : Use Photoshop and Illustrator to Refine Your Artwork - Book

Accurate Layer Selections Using Photoshop’s Selection Tools : Use Photoshop and Illustrator to Refine Your Artwork

Jennifer Harder

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Getting Rid of Cybersickness : In Virtual Reality, Augmented Reality, and Simulators - Book

Getting Rid of Cybersickness : In Virtual Reality, Augmented Reality, and Simulators

Andras Kemeny

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Algorithms  and Complexity : 12th International Conference, CIAC 2021, Virtual Event, May 10–12, 2021, Proceedings - Book

Algorithms and Complexity : 12th International Conference, CIAC 2021, Virtual Event, May 10–12, 2021, Proceedings

Tiziana Calamoneri

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£47.40

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An Integrated Introduction to Computer Graphics and Geometric Modeling - Book

An Integrated Introduction to Computer Graphics and Geometric Modeling

Ronald (Rice University, Houston, Texas, USA) Goldman

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£56.99

£48.64

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