Foundation Mathematics for Computer Science : A Visual Approach
John Vince
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John Vince
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Add to BasketMathematics for Computer Graphics
John Vince
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Add to BasketBeginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Abhishek Kumar
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Add to BasketEssential Computer Animation fast : How to Understand the Techniques and Potential of Computer Animation
John Vince
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Essential Virtual Reality fast : How to Understand the Techniques and Potential of Virtual Reality
John Vince
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Vector Analysis for Computer Graphics
John Vince
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Add to BasketQuaternions for Computer Graphics
John Vince
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Add to BasketBeginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic's Substance Painter
Abhishek Kumar
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VR Integrated Heritage Recreation : Using Blender and Unreal Engine 4
Abhishek Kumar
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Immersive 3D Design Visualization : With Autodesk Maya and Unreal Engine 4
Abhishek Kumar
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Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch
Abhishek Kumar
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Add to BasketBeginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch
Abhishek Kumar
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Calculus for Computer Graphics
John Vince
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