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Vulkan Programming Guide : The Official Guide to Learning Vulkan - Book

Vulkan Programming Guide : The Official Guide to Learning Vulkan

Graham Sellers

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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V - Book

OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

John Kessenich

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Vulkan Programming Guide : The Official Guide to Learning Vulkan - eBook

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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V - eBook

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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V - eBook

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Vulkan Programming Guide : The Official Guide to Learning Vulkan - eBook

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Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter - Book

Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter

Abhishek Kumar

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OpenGL Superbible : Comprehensive Tutorial and Reference - eBook

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OpenGL Superbible : Comprehensive Tutorial and Reference - Book

OpenGL Superbible : Comprehensive Tutorial and Reference

Graham Sellers

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VR Integrated Heritage Recreation : Using Blender and Unreal Engine 4 - eBook

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Immersive 3D Design Visualization : With Autodesk Maya and Unreal Engine 4 - eBook

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Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch - Book

Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch

Abhishek Kumar

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Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch - eBook

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