Vulkan Programming Guide : The Official Guide to Learning Vulkan
Graham Sellers
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Add to BasketOpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John Kessenich
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Add to BasketVulkan Programming Guide : The Official Guide to Learning Vulkan
Graham Sellers
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John Kessenich
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John Kessenich
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Vulkan Programming Guide : The Official Guide to Learning Vulkan
Graham Sellers
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Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter
Abhishek Kumar
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Graham Sellers
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OpenGL Superbible : Comprehensive Tutorial and Reference
Graham Sellers
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Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic's Substance Painter
Abhishek Kumar
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VR Integrated Heritage Recreation : Using Blender and Unreal Engine 4
Abhishek Kumar
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Immersive 3D Design Visualization : With Autodesk Maya and Unreal Engine 4
Abhishek Kumar
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Beginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch
Abhishek Kumar
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Add to BasketBeginning VFX with Autodesk Maya : Create Industry-Standard Visual Effects from Scratch
Abhishek Kumar
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