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WALCOM: Algorithms and Computation : 18th International Conference and Workshops on Algorithms and Computation, WALCOM 2024, Kanazawa, Japan, March 18–20, 2024, Proceedings - Book

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R Graphics Cookbook : Practical Recipes for Visualizing Data - Book

R Graphics Cookbook : Practical Recipes for Visualizing Data

Winston Chang

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£38.82

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Vulkan Programming Guide : The Official Guide to Learning Vulkan - Book

Vulkan Programming Guide : The Official Guide to Learning Vulkan

Graham Sellers

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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V - Book

OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V

John Kessenich

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Adobe Illustrator Classroom in a Book (2020 release) - Book

Adobe Illustrator Classroom in a Book (2020 release)

Brian Wood

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Contextual Design : Design for Life - Book

Contextual Design : Design for Life

Karen (InContext Enterprises, Inc., Concord, MA, USA) Holtzblatt

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Interactive Computer Graphics with WebGL, Global Edition Instant Access - eBook

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Measuring the User Experience : Collecting, Analyzing, and Presenting UX Metrics - Book

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Eye Tracking Methodology : Theory and Practice - Book

Eye Tracking Methodology : Theory and Practice

Andrew T. Duchowski

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ggplot2 : Elegant Graphics for Data Analysis - eBook

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Adobe Illustrator Classroom in a Book (2023 release) - Book

Adobe Illustrator Classroom in a Book (2023 release)

Brian Wood

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Foundation Mathematics for Computer Science : A Visual Approach - Book

Foundation Mathematics for Computer Science : A Visual Approach

John Vince

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GPU Programming in MATLAB - eBook

GPU Programming in MATLAB

Nikolaos Ploskas

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GameMaker: Studio 100 Programming Challenges - Book

GameMaker: Studio 100 Programming Challenges

Ben Tyers

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Designing Human-Centric AI Experiences : Applied UX Design for Artificial Intelligence - Book

Designing Human-Centric AI Experiences : Applied UX Design for Artificial Intelligence

Akshay Kore

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Building Quality Shaders for Unity® : Using Shader Graphs and HLSL Shaders - Book

Building Quality Shaders for Unity® : Using Shader Graphs and HLSL Shaders

Daniel Ilett

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Low Level X Window Programming : An Introduction by Examples - eBook

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Mobile 3D Graphics : with OpenGL ES and M3G - eBook

Mobile 3D Graphics : with OpenGL ES and M3G

Kari Pulli

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Computer Graphics with Open GL : Pearson New International Edition - eBook

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