The Art of Game Design : A Book of Lenses, Third Edition
Jesse (Carnegie Mellon University and Schell Games, Pittsburgh Schell
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Add to BasketGame Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Autonomous Driving and Advanced Driver-Assistance Systems (ADAS) : Applications, Development, Legal Issues, and Testing
Lentin Joseph
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Game Audio Programming 4 : Principles and Practices
Guy Somberg
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Add to BasketThe Game Design Toolbox
Martin Annander
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Add to BasketBusiness Planning for Games
Christopher Buckingham
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Add to BasketThe Theory and Practice of Writing Music for Games
Steve Horowitz
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Add to BasketThe Theory and Practice of Writing Music for Games
Steve Horowitz
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Add to BasketThematic Integration in Board Game Design
Sarah Shipp
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Add to BasketDeep and Shallow : Machine Learning in Music and Audio
Shlomo Dubnov
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Add to BasketTechnical Animation in Video Games
Matthew Lake
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Add to BasketBuilding a Game Pitch : How to Bottle Lightning
Arran Topalian
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Add to BasketDigitalization and Social Change : A Guide in Critical Thinking
Kristine Ask
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Add to BasketNarrative Design for Mobile and Live Games
Valentina (Ubisoft Paris Mobile, France) Tamer
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Add to BasketThe Pocket Mentor for Game Community Management
Carolin Wendt
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Add to BasketThe Pocket Mentor for Video Game Testing
Harun H. Ali
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Add to BasketGame AI Uncovered : Volume One
Paul Roberts
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Add to BasketEncyclopedia of Computer Graphics and Games
Newton Lee
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Add to BasketVideogame Formalism : On Form, Aesthetic Experience and Methodology
Alex Mitchell
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Add to BasketGame Design Deep Dive : Role Playing Games
Joshua Bycer
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