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Procedural Generation in Game Design - eBook

Procedural Generation in Game Design

Tanya Short

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Level Design : Processes and Experiences - eBook

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Videogames - eBook

Videogames

James (Bath Spa University, UK) Newman

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AI for Games, Third Edition - eBook

AI for Games, Third Edition

Ian Millington

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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's - eBook

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Video Game Design : Principles and Practices from the Ground Up - eBook

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Playing the Middle Ages : Pitfalls and Potential in Modern Games - eBook

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Playing the Middle Ages : Pitfalls and Potential in Modern Games - eBook

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20 Goto 10 : 10101001 facts about retro computers - eBook

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World War Two Simulated : Digital Games and Reconfigurations of the Past - eBook

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World War Two Simulated : Digital Games and Reconfigurations of the Past - eBook

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E-Learning Technologies and Evidence-Based Assessment Approaches - eBook

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - eBook

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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code - eBook

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The Craft and Science of Game Design : A Video Game Designer's Manual - eBook

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The Craft and Science of Game Design : A Video Game Designer's Manual - eBook

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Professional Techniques for Video Game Writing - eBook

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Professional Techniques for Video Game Writing - eBook

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Game AI Pro 360: Guide to Character Behavior - eBook

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