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The Science of Esports - Book

The Science of Esports

Craig McNulty

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The Game Design Toolbox - Book

The Game Design Toolbox

Martin Annander

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The Color Management Handbook for Visual Effects Artists : Digital Color Principles, Color Management Fundamentals & ACES Workflows - Book

The Color Management Handbook for Visual Effects Artists : Digital Color Principles, Color Management Fundamentals & ACES Workflows

Victor Perez

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The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volume One - Book

The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volume One

John M. (Toormina, New South Wales, Australia) Blain

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FORCE Fabric : How to Draw Clothes - Book

FORCE Fabric : How to Draw Clothes

Mike Mattesi

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Adobe Premiere Pro Classroom in a Book 2024 Release - eBook

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Adobe Premiere Pro Classroom in a Book 2024 Release - eBook

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Mathematics of Game Development : A Collection of Applied Lessons - Book

Mathematics of Game Development : A Collection of Applied Lessons

Jacob (George Mason University, Virginia Serious Game Institu Enfield

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Design Technology and Digital Production : An Architecture Anthology - eBook

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Design Technology and Digital Production : An Architecture Anthology - eBook

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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing - eBook

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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing - eBook

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Blender 2D Animation : The Complete Guide to the Grease Pencil - eBook

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games - eBook

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games - eBook

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Design Technology and Digital Production : An Architecture Anthology - Book

Design Technology and Digital Production : An Architecture Anthology

Gabriel Esquivel

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What Every Engineer Should Know About Digital Accessibility - Book

What Every Engineer Should Know About Digital Accessibility

Sarah Horton

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Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing - Book

Custom Components in Architecture : Strategies for Customizing Repetitive Manufacturing

Dana Gulling

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Introduction to Game Analysis - Book

Introduction to Game Analysis

Clara (New York University, USA) Fernandez-Vara

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Game AI Uncovered : Volume Two - Book

Game AI Uncovered : Volume Two

Paul Roberts

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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Book

Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else

Daniel Cermak-Sassenrath

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Computational Design for Landscape Architects - Book

Computational Design for Landscape Architects

Brendan Harmon

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