Game Audio Programming : Principles and Practices
Guy Somberg
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Brian Beuken
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Pierre (University of Pretoria) Rautenbach
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Ethan Ham
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Penny de Byl
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Doris C. Rusch
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JungHyun Han
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Bradley Davis
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Wolfgang Engel
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Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Simon Goodwin
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Add to BasketReverse Design : Super Mario World
Patrick Holleman
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Patrick Holleman
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Add to BasketOnce Upon a Pixel : Storytelling and Worldbuilding in Video Games
Eddie Paterson
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Add to BasketVideo Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement
Michael (Florida Gulf Coast University, USA) Salmond
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Add to BasketDigital Character Development : Theory and Practice, Second Edition
Rob O'Neill
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Add to BasketExtending Virtual Worlds : Advanced Design for Virtual Environments
Ann Latham Cudworth
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Abhishek Kumar
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Miguel Angel (Algoma University, Sault Ste. Marie, ON, Ca Garcia-Ruiz
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Vincent E. Rone
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Add to BasketUnreal Engine 5 Character Creation, Animation, and Cinematics : Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite
Henk Venter
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Add to BasketVideogames and Education
Harry J. Brown
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Add to BasketVideogames and Education
Harry J. Brown
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