Showing 48 - 72 (of 181)
Refine
Game Audio Programming : Principles and Practices - Book

Game Audio Programming : Principles and Practices

Guy Somberg

Format: Book (Hardback)

£66.99

£56.87

Book (Hardback)

Add to Basket
The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's - Book

The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's

Brian Beuken

Format: Book (Paperback / softback)

£56.99

£48.64

Book (Paperback / softback)

Add to Basket
3D Games Programming : Using DirectX 10 and Open GL - Book

3D Games Programming : Using DirectX 10 and Open GL

Pierre (University of Pretoria) Rautenbach

Format: Book (Paperback / softback)

£91.99

£81.55

Book (Paperback / softback)

Add to Basket
Tabletop Game Design for Video Game Designers - Book

Tabletop Game Design for Video Game Designers

Ethan Ham

Format: Book (Paperback / softback)

£46.99

£40.67

Book (Paperback / softback)

Add to Basket
Holistic Mobile Game Development with Unity - Book

Holistic Mobile Game Development with Unity

Penny de Byl

Format: Book (Paperback / softback)

£46.99

£40.67

Book (Paperback / softback)

Add to Basket
Making Deep Games : Designing Games with Meaning and Purpose - Book

Making Deep Games : Designing Games with Meaning and Purpose

Doris C. Rusch

Format: Book (Paperback / softback)

£46.99

£40.38

Book (Paperback / softback)

Add to Basket
3D Graphics for Game Programming - Book

3D Graphics for Game Programming

JungHyun Han

Format: Book (Hardback)

£89.99

£74.59

Book (Hardback)

Add to Basket
Oculus Rift in Action - Book

Oculus Rift in Action

Bradley Davis

Format: Book (Paperback / softback)

£43.99

£35.78

Book (Paperback / softback)

Add to Basket
Games User Research - Book

Games User Research

Anders (Veteran Data Scientist, Veteran Data Scientist, Unive Drachen

Format: Book (Hardback)

£40.99

£39.95

Book (Hardback)

Add to Basket
GPU Pro 360 Guide to Lighting - Book

GPU Pro 360 Guide to Lighting

Wolfgang Engel

Format: Book (Paperback / softback)

£46.99

£40.67

Book (Paperback / softback)

Add to Basket
Game AI Pro 360: Guide to Architecture - Book

Game AI Pro 360: Guide to Architecture

Steve (Nintendo of America, Redmond, Washington, USA) Rabin

Format: Book (Paperback / softback)

£42.99

£37.61

Book (Paperback / softback)

Add to Basket
Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality - Book

Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality

Simon Goodwin

Format: Book (Paperback / softback)

£61.99

£53.03

Book (Paperback / softback)

Add to Basket
Reverse Design : Super Mario World - Book

Reverse Design : Super Mario World

Patrick Holleman

Format: Book (Paperback / softback)

£44.99

£38.85

Book (Paperback / softback)

Add to Basket
Reverse Design : Diablo II - Book

Reverse Design : Diablo II

Patrick Holleman

Format: Book (Paperback / softback)

£44.99

£38.85

Book (Paperback / softback)

Add to Basket
Once Upon a Pixel : Storytelling and Worldbuilding in Video Games - Book

Once Upon a Pixel : Storytelling and Worldbuilding in Video Games

Eddie Paterson

Format: Book (Paperback / softback)

£48.99

£41.91

Book (Paperback / softback)

Add to Basket
Video Game Level Design : How to Create Video Games with Emotion, Interaction, and Engagement - Book

£110.00

£83.45

Book (Hardback)

Add to Basket
Digital Character Development : Theory and Practice, Second Edition - Book

Digital Character Development : Theory and Practice, Second Edition

Rob O'Neill

Format: Book (Hardback)

£66.99

£56.65

Book (Hardback)

Add to Basket
Extending Virtual Worlds : Advanced Design for Virtual Environments - Book

Extending Virtual Worlds : Advanced Design for Virtual Environments

Ann Latham Cudworth

Format: Book (Paperback / softback)

£52.99

£45.79

Book (Paperback / softback)

Add to Basket
Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter - Book

Beginning PBR Texturing : Learn Physically Based Rendering with Allegorithmic’s Substance Painter

Abhishek Kumar

Format: Book (Paperback / softback)

£54.99

£40.33

Book (Paperback / softback)

Add to Basket
Games User Research : A Case Study Approach - Book

Games User Research : A Case Study Approach

Miguel Angel (Algoma University, Sault Ste. Marie, ON, Ca Garcia-Ruiz

Format: Book (Hardback)

£115.00

£93.77

Book (Hardback)

Add to Basket
Nostalgia and Videogame Music : A Primer of Case Studies, Theories, and Analyses for the Player-Academic - Book

Nostalgia and Videogame Music : A Primer of Case Studies, Theories, and Analyses for the Player-Academic

Vincent E. Rone

Format: Book (Hardback)

£90.00

£69.30

Book (Hardback)

Add to Basket
Unreal Engine 5 Character Creation, Animation, and Cinematics : Create custom 3D assets and bring them to life in Unreal Engine 5 using MetaHuman, Lumen, and Nanite - Book

£59.99

£58.07

Book (Paperback / softback)

Add to Basket
Videogames and Education - Book

Videogames and Education

Harry J. Brown

Format: Book (Hardback)

£135.00

£109.85

Book (Hardback)

Add to Basket
Videogames and Education - Book

Videogames and Education

Harry J. Brown

Format: Book (Paperback / softback)

£43.99

£38.08

Book (Paperback / softback)

Add to Basket
Showing 48 - 72 (of 181)
Refine