Dungeons and Desktops : The History of Computer Role-Playing Games 2e
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Add to BasketThe Art of Game Design : A Book of Lenses, Third Edition
Jesse Schell
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Writing for Games : Theory and Practice
Hannah Nicklin
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Add to BasketPrepare to Board! Creating Story and Characters for Animated Features and Shorts
Nancy Beiman
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Add to BasketIntroducing Autodesk Maya 2016 : Autodesk Official Press
Dariush Derakhshani
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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition
Tracy Fullerton
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The Art of Game Design : A Book of Lenses, Third Edition
Jesse Schell
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The Pyramid of Game Design : Designing, Producing and Launching Service Games
Nicholas Lovell
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Add to BasketMOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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Story Structure and Development : A Guide for Animators, VFX Artists, Game Designers, and Virtual Reality
Craig Caldwell
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Add to BasketMastering Autodesk Maya 2016 : Autodesk Official Press
Todd Palamar
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Animation: A World History : Volume I: Foundations - The Golden Age
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketArchitectural Approach to Level Design : Second edition
Christopher W. Totten
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An Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Add to BasketAaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers
Aaron Marks
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Add to BasketDesign for Motion : Fundamentals and Techniques of Motion Design
Austin Shaw
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