MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad
Ivo Burum
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A Practical Guide to Level Design : From Theory to Practice, Diplomacy and Production
Benjamin Bauer
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Add to BasketAn Essential Introduction to Maya Character Rigging
Cheryl (Autodesk Certified Instructor in Maya; Professor at th Briggs
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Add to BasketAaron Marks' Complete Guide to Game Audio : For Composers, Sound Designers, Musicians, and Game Developers
Aaron Marks
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Add to BasketMastering Autodesk Maya 2016 : Autodesk Official Press
Todd Palamar
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Animation: A World History : Volume I: Foundations - The Golden Age
Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi
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Add to BasketGame Usability : Advice from the Experts for Advancing UX Strategy and Practice in Videogames
Katherine Isbister
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Add to BasketFoundations in Sound Design for Interactive Media : A Multidisciplinary Approach
Michael (Simon Fraser University, Canada) Filimowicz
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Storytelling for Virtual Reality : Methods and Principles for Crafting Immersive Narratives
John Bucher
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The Animator’s Sketchbook : How to See, Interpret & Draw Like a Master Animator
Tony White
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Add to BasketFrame-By-Frame Stop Motion : The Guide to Non-Puppet Photographic Animation Techniques, Second Edition
Tom (Rochester Institute of Technology, New York, USA) Gasek
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Add to BasketMotion Design Toolkit : Principles, Practice, and Techniques
Austin Shaw
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Add to BasketThe Game Narrative Toolbox
Tobias (Principle Translations and Interpreting, LLC) Heussner
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Add to BasketFORCE: Dynamic Life Drawing : 10th Anniversary Edition
Mike Mattesi
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Rigging for Games : A Primer for Technical Artists Using Maya and Python
Eyal Assaf
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Design for Motion : Fundamentals and Techniques of Motion Design
Austin Shaw
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Learn Adobe After Effects CC for Visual Effects and Motion Graphics
Joe Dockery
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Add to BasketGame Production : Prototyping and Producing Your Board Game
Geoffrey Engelstein
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Add to BasketPhysics for Animators
Michele Bousquet
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Add to BasketDeveloping Graphics Frameworks with Python and OpenGL
Lee Stemkoski
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