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Adobe Photoshop Lightroom Classic Classroom in a Book 2024 Release - eBook

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Adobe Premiere Pro Classroom in a Book 2024 Release - eBook

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The Routledge Companion to Copyright and Creativity in the 21st Century - Book

The Routledge Companion to Copyright and Creativity in the 21st Century

Michelle Bogre

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Mathematics of Game Development : A Collection of Applied Lessons - Book

Mathematics of Game Development : A Collection of Applied Lessons

Jacob (George Mason University, Virginia Serious Game Institu Enfield

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Machine Vision for Industry 4.0 : Applications and Case Studies - Book

Machine Vision for Industry 4.0 : Applications and Case Studies

Roshani (Pimpri Chinchwad College of Engineering, Pune, India) Raut

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Architect's Guide to Microstation - Book

Architect's Guide to Microstation

Tom Hernandez

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Blender 2D Animation : The Complete Guide to the Grease Pencil - eBook

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Directing Game Animation : Building a Vision and a Team with Intent - eBook

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Directing Game Animation : Building a Vision and a Team with Intent - eBook

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games - eBook

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games - eBook

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Metagames : Games about Games - eBook

Metagames : Games about Games

Agata Waszkiewicz

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Metagames : Games about Games - eBook

Metagames : Games about Games

Agata Waszkiewicz

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The YouTube Apparatus - Book

The YouTube Apparatus

Kevin (Pennsylvania State University) Munger

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Towards Game Translation User Research - Book

Towards Game Translation User Research

Mikolaj (University of Lodz) Deckert

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Performance Making and the Archive - Book

Performance Making and the Archive

Ashutosh Potdar

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Game AI Uncovered : Volume Two - Book

Game AI Uncovered : Volume Two

Paul Roberts

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Podcasting as an Intimate Medium - Book

Podcasting as an Intimate Medium

Alyn (University of Leipzig, Germany) Euritt

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Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else - Book

Introduction to Game Programming using Processing : For Designers, Artists, Players, Non-Tech People and Everybody Else

Daniel Cermak-Sassenrath

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