Let's All Teach Computer Science! : A Guide to Integrating Computer Science Into the K-12 Classroom
Kiki Prottsman
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Plug-and-Play Education : Knowledge and Learning in the Age of Platforms and Artificial Intelligence
Carlo Perrotta
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Plug-and-Play Education : Knowledge and Learning in the Age of Platforms and Artificial Intelligence
Carlo Perrotta
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E-Learning in the 21st Century : A Community of Inquiry Framework for Research and Practice
D. Randy (University of Calgary, Canada) Garrison
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Game On! : Gamification, Gameful Design, and the Rise of the Gamer Educator
Kevin (Pro Vice-Chancellor (Digital Futures), Western Sydney Uni Bell
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Add to BasketRethinking Children and Research : Attitudes in Contemporary Society
Dr Mary Kellett
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How We Read Now : Strategic Choices for Print, Screen, and Audio
Naomi S. (Professor of Linguistics Emerita, Professor of Lingui Baron
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Add to BasketThe Kickstart Guide to Making GREAT Makerspaces
Laura (New Milford High School) Fleming
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Add to BasketRethinking Pedagogy for a Digital Age : Principles and Practices of Design
Helen (University of Bristol, UK) Beetham
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Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric (Professor and Director of the MIT Scheller Teacher Educ Klopfer
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£38.00
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Add to BasketSocial Learning Technologies : The Introduction of Multimedia in Education
Marc Lieshout
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Flipping Your English Class to Reach All Learners : Strategies and Lesson Plans
Troy (St. Thomas Aquinas, Indiana, USA) Cockrum
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WorldCALL: Sustainability and Computer-Assisted Language Learning
Senior Lecturer Ana Maria Gimeno Sanz
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Coding as a Playground : Programming and Computational Thinking in the Early Childhood Classroom
Marina Umaschi Bers
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Artificial Intelligence in Schools : A Guide for Teachers, Administrators, and Technology Leaders
Varun Arora
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Jacques Ranciere: Education, Truth, Emancipation
Professor Charles Bingham
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