Homebrew Gaming and the Beginnings of Vernacular Digitality
Melanie Swalwell
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses
D. Nichols
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Social Exclusion, Power, and Video Game Play : New Research in Digital Media and Technology
David G. Embrick
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Learn to Play : Designing Tutorials for Video Games
Matthew M. White
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Women in Game Development : Breaking the Glass Level-Cap
Jennifer Brandes Hepler
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Computers and Games : 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
H. Jaap van den Herik
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Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Jonathan Schaeffer
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