Understanding Digital Games
Jason (University of Manchester, UK) Rutter
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Understanding Digital Games
Jason (University of Manchester, UK) Rutter
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Justin Jacobson
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The Rhetoric of Videogames as Embodied Practice : Procedural Habits
Steve Holmes
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The Rhetoric of Videogames as Embodied Practice : Procedural Habits
Steve Holmes
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Computer Games and Technical Communication : Critical Methods and Applications at the Intersection
Jennifer deWinter
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Computer Games and Technical Communication : Critical Methods and Applications at the Intersection
Jennifer deWinter
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3D Game Environments : Create Professional 3D Game Worlds
Luke Ahearn
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3D Game Environments : Create Professional 3D Game Worlds
Luke Ahearn
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Risk and Resilience : Adults Who Were the Children of Problem Drinkers
Richard (University of Bath, UK) Velleman
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Risk and Resilience : Adults Who Were the Children of Problem Drinkers
Richard (University of Bath, UK) Velleman
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Women in Game Development : Breaking the Glass Level-Cap
Jennifer Brandes Hepler
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Exploring Roguelike Games
John (Glasgow Caledonian University, UK) Harris
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Exploring Roguelike Games
John (Glasgow Caledonian University, UK) Harris
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Justin Jacobson
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Videogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Videogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Building Interactive Worlds in 3D : Virtual Sets and Pre-visualization for Games, Film & the Web
Jean-Marc Gauthier
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Building Interactive Worlds in 3D : Virtual Sets and Pre-visualization for Games, Film & the Web
Jean-Marc Gauthier
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