Free-to-Play : Mobile Video Games, Bias, and Norms
Christopher A. Paul
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Homebrew Gaming and the Beginnings of Vernacular Digitality
Melanie Swalwell
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses
D. Nichols
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Future Gaming : Creative Interventions in Video Game Culture
Paolo Ruffino
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Classic Game Design : From Pong to Pac-Man with Unity
Franz Lanzinger
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Chips Challenging Champions : Games, Computers and Artificial Intelligence
J. Schaeffer
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Women in Game Development : Breaking the Glass Level-Cap
Jennifer Brandes Hepler
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Format: eBook (EPUB)
Women in Game Development : Breaking the Glass Level-Cap
Jennifer Brandes Hepler
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Exploring Roguelike Games
John (Glasgow Caledonian University, UK) Harris
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Exploring Roguelike Games
John (Glasgow Caledonian University, UK) Harris
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Justin Jacobson
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Format: eBook (EPUB)