I Am Error : The Nintendo Family Computer / Entertainment System Platform
Nathan Altice
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Atari to Zelda : Japan's Videogames in Global Contexts
Mia Consalvo
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The Video Game Explosion : A History from PONG to PlayStation and Beyond
Wolf Mark J. P. Wolf
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Playful Wearables : Understanding the Design Space of Wearables for Games and Related Experiences
Oguz Buruk
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Information Flow and Knowledge Sharing
Flavio Soares Correa da Silva
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A Casual Revolution : Reinventing Video Games and Their Players
Jesper Juul
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Augmented Learning : Research and Design of Mobile Educational Games
Eric Klopfer
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Twisty Little Passages : An Approach to Interactive Fiction
Nick Montfort
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The Game Design Reader : A Rules of Play Anthology
Katie Salen Tekinbas
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Game After : A Cultural Study of Video Game Afterlife
Raiford Guins
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The Gameful World : Approaches, Issues, Applications
Steffen P. Walz
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Gaming the Iron Curtain : How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Jaroslav Svelch
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Handmade Pixels : Independent Video Games and the Quest for Authenticity
Jesper Juul
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Against Flow : Video Games and the Flowing Subject
Braxton Soderman
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