Maya Studio Projects : Game Environments and Props
Michael McKinley
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Sound Play : Video Games and the Musical Imagination
William Cheng
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Playful Design : Creating Game Experiences in Everyday Interfaces
John Ferrara
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Fundamentals of Shooter Game Design : Advanced Game Design
Ernest Adams
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Tomb Raiders and Space Invaders : Videogame Forms and Contexts
Geoff King
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Classical Antiquity in Video Games : Playing with the Ancient World
Dr Christian (Lecturer in Ancient History, University of Tr Rollinger
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
Marshall Harrison
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Gaming Representation : Race, Gender, and Sexuality in Video Games
Jennifer Malkowski
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