I Am Error : The Nintendo Family Computer / Entertainment System Platform
Nathan Altice
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Atari to Zelda : Japan's Videogames in Global Contexts
Mia Consalvo
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Video Game Audio : A History, 1972-2020
Hopkins Christopher Hopkins
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Music Video Games : Performance, Politics, and Play
Austin Michael Austin
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Alternate Reality Games and the Cusp of Digital Gameplay
Garcia Antero Garcia
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Brenda Laurel : Pioneering Games for Girls
Kocurek Carly A. Kocurek
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Playing with the Past : Digital Games and the Simulation of History
Kapell Matthew Wilhelm Kapell
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Japanese Role-Playing Games : Genre, Representation, and Liminality in the JRPG
Rachael Hutchinson
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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C++ for Lazy Programmers : Quick, Easy, and Fun C++ for Beginners
Will Briggs
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Playful Wearables : Understanding the Design Space of Wearables for Games and Related Experiences
Oguz Buruk
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Hey! Listen! : Hypertext Rhetoric and The Legend of Zelda
Latham Andrew S. Latham
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Strukturen und Facilities : Infrastruktur, Stakeholder, Ausstattung und Raumlichkeiten im elektronischen Sport
Nathalie Haut
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The Tabletop Revolution : Gaming Reimagined in the 21st Century
Arnaudo Marco Arnaudo
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›Assassin's Creed‹ in the Classroom : History's Playground or a Stab in the Dark?
Erik Champion
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