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Critical Gaming: Interactive History and Virtual Heritage - eBook

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Kasparov versus Deep Blue : Computer Chess Comes of Age - eBook

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Postsecondary Play - eBook

Postsecondary Play

William G. Tierney

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Ancient Greece and Rome in Videogames : Representation, Play, Transmedia - eBook

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Ancient Greece and Rome in Videogames : Representation, Play, Transmedia - eBook

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Flash 3D : Animation, Interactivity, and Games - eBook

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Flash 3D : Animation, Interactivity, and Games - eBook

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Game Design Essentials - eBook

Game Design Essentials

Briar Lee Mitchell

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Crash Course in Gaming - eBook

Crash Course in Gaming

Adams Suellen S. Adams

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Building a 2D Game Physics Engine : Using HTML5 and JavaScript - eBook

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Evolution and Social Impact of Video Game Economics - eBook

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Extreme NXT : Extending the LEGO MINDSTORMS NXT to the Next Level - eBook

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Advanced NXT : The Da Vinci Inventions Book - eBook

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XNA 2.0 Game Programming Recipes : A Problem-Solution Approach - eBook

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J2ME Games with MIDP2 - eBook

J2ME Games with MIDP2

Carol Hamer

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Beginning .NET Game Programming in C# - eBook

Beginning .NET Game Programming in C#

David Weller

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Building XNA 2.0 Games : A Practical Guide for Independent Game Development - eBook

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Beginning iOS Game Center and Game Kit : For iPhone, iPad, and iPod touch - eBook

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Crash Course in Gaming - eBook

Crash Course in Gaming

Adams Suellen S. Adams

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Game Mechanics : Advanced Game Design - eBook

Game Mechanics : Advanced Game Design

Ernest Adams

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