Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Free-to-Play : Mobile Video Games, Bias, and Norms
Christopher A. Paul
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Against Flow : Video Games and the Flowing Subject
Braxton Soderman
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Homebrew Gaming and the Beginnings of Vernacular Digitality
Melanie Swalwell
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Social Exclusion, Power, and Video Game Play : New Research in Digital Media and Technology
David G. Embrick
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Computer Games : Text, Narrative and Play
Diane (University of London) Carr
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Add to BasketComputer Games and the Social Imaginary
Graeme Kirkpatrick
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Add to BasketInformation Flow and Knowledge Sharing
Flavio Soares Correa da Silva
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Chips Challenging Champions : Games, Computers and Artificial Intelligence
J. Schaeffer
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses
D. Nichols
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Gaming Lives in the Twenty-First Century : Literate Connections
G. Hawisher
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The Oxford Handbook of Interactive Audio
Karen (Canada Research Chair in Interactive Audio, Canada Res Collins
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Add to BasketThe Oxford Handbook of Virtuality
Mark (Professor of Music, Professor of Music, Aalborg Univer Grimshaw
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Add to BasketSound Play : Video Games and the Musical Imagination
William (Postdoctoral fellow, Postdoctoral fellow, Harvard Univ Cheng
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Add to BasketTrends and Applications of Serious Gaming and Social Media
Youngkyun Baek
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Handbook of Digital Games and Entertainment Technologies
Ryohei Nakatsu
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