Tomb Raiders and Space Invaders : Videogame Forms and Contexts
Geoff King
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Introduction to 3D Game Engine Design Using DirectX 9 and C#
Marshall Harrison
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Classical Antiquity in Video Games : Playing with the Ancient World
Dr Christian (Lecturer in Ancient History, University of Tr Rollinger
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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I Am Error : The Nintendo Family Computer / Entertainment System Platform
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Atari to Zelda : Japan's Videogames in Global Contexts
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The Video Game Explosion : A History from PONG to PlayStation and Beyond
Wolf Mark J. P. Wolf
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Video Game Audio : A History, 1972-2020
Hopkins Christopher Hopkins
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Gaming Representation : Race, Gender, and Sexuality in Video Games
Jennifer Malkowski
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David Eberly
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C++ for Lazy Programmers : Quick, Easy, and Fun C++ for Beginners
Will Briggs
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