›Assassin's Creed‹ in the Classroom : History's Playground or a Stab in the Dark?
Erik Champion
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›Assassin's Creed‹ in the Classroom : History's Playground or a Stab in the Dark?
Erik Champion
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Reading Aloud Practices: Providing Joint Accessibility to Texts within an Unfamiliar Interface-Mediated Game Activity
Heuser Svenja Heuser
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Gendersensible Glucksspielberatung : Ein Methodenkoffer fur die Praxis
Laura Haffner
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Computers and Games : 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers
H. Jaap van den Herik
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Computers and Games : Third International Conference, CG 2002, Edmonton, Canada, July 25-27, 2002, Revised Papers
Jonathan Schaeffer
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Computers and Games : Second International Conference, CG 2001, Hamamatsu, Japan, October 26-28, 2000 Revised Papers
Tony Marsland
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Computers and Games : First International Conference, CG'98 Tsukuba, Japan, November 11-12, 1998 Proceedings
H. Jaap van den Herik
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Computers and Games : 5th International Conference, CG 2006, Turin, Italy, May 29-31, 2006, Revised Papers
H. Jaap van den Herik
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Serious Games for Global Education : Digital Game-Based Learning in the English as a Foreign Language (EFL) Classroom
Muller Claudia Muller
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La interpretacion en el ambito de los videojuegos : Fundamentos teoricos y practicos
Mendez Gonzalez Ramon Mendez Gonzalez
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La interpretacion en el ambito de los videojuegos : Fundamentos teoricos y practicos
Mendez Gonzalez Ramon Mendez Gonzalez
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Das Unity-Buch : 2D- und 3D-Spiele entwickeln mit Unity 5
Jashan Chittesh
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Bildverstehen : Spielarten und Auspragungen der Verarbeitung multimodaler Bildmedien
Lars C. Grabbe
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Introduction to Game Development : Using Processing
James R. Parker
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