The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Social Exclusion, Power, and Video Game Play : New Research in Digital Media and Technology
David G. Embrick
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Information Flow and Knowledge Sharing
Flavio Soares Correa da Silva
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Chips Challenging Champions : Games, Computers and Artificial Intelligence
J. Schaeffer
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses
D. Nichols
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Gaming Lives in the Twenty-First Century : Literate Connections
G. Hawisher
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Trends and Applications of Serious Gaming and Social Media
Youngkyun Baek
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Handbook of Digital Games and Entertainment Technologies
Ryohei Nakatsu
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Digital Play : The Interaction of Technology, Culture, and Marketing
Stephen Kline
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Exploring Roguelike Games
John (Glasgow Caledonian University, UK) Harris
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Exploring Roguelike Games
John (Glasgow Caledonian University, UK) Harris
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Justin Jacobson
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Fundamentals of Computer Graphics : International Student Edition
Steve Marschner
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Immersion, Narrative, and Gender Crisis in Survival Horror Video Games
Andrei (University of Bucharest, Romania) Nae
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Videogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Videogames and the Gothic
Ewan (University of Brighton, UK.) Kirkland
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Women in Game Development : Breaking the Glass Level-Cap
Jennifer Brandes Hepler
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Women in Game Development : Breaking the Glass Level-Cap
Jennifer Brandes Hepler
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Format: eBook (EPUB)