Games As A Service : How Free to Play Design Can Make Better Games
Oscar Clark
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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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We the Gamers : How Games Teach Ethics and Civics
Karen (Director of the Games and Emerging Media Program, Dire Schrier
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Add to BasketCollaborative Worldbuilding for Video Games
Kaitlin Tremblay
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Add to BasketThe NES Omnibus : The Nintendo Entertainment System and Its Games, Volume 2 (M-Z)
Brett Weiss
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Add to BasketThe Players' Realm : Studies on the Culture of Video Games and Gaming
J. Patrick Williams
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Add to BasketVintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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The Essential Guide to the Business & Law of Esports & Professional Video Gaming
Justin Jacobson
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Mastering Unity : A Beginner's Guide
Sufyan bin Uzayr
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Add to BasketVintage Game Consoles : An Inside Look at Apple, Atari, Commodore, Nintendo, and the Greatest Gaming Platforms of All Time
Bill Loguidice
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Video Game Audio : A History, 1972-2020
Hopkins Christopher Hopkins
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David Eberly
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Music Video Games : Performance, Politics, and Play
Austin Michael Austin
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Alternate Reality Games and the Cusp of Digital Gameplay
Garcia Antero Garcia
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Brenda Laurel : Pioneering Games for Girls
Kocurek Carly A. Kocurek
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C++ for Lazy Programmers : Quick, Easy, and Fun C++ for Beginners
Will Briggs
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Japanese Role-Playing Games : Genre, Representation, and Liminality in the JRPG
Rachael Hutchinson
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Playing with the Past : Digital Games and the Simulation of History
Kapell Matthew Wilhelm Kapell
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Strukturen und Facilities : Infrastruktur, Stakeholder, Ausstattung und Raumlichkeiten im elektronischen Sport
Nathalie Haut
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