Achievement Relocked : Loss Aversion and Game Design
Geoffrey Engelstein
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Free-to-Play : Mobile Video Games, Bias, and Norms
Christopher A. Paul
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Homebrew Gaming and the Beginnings of Vernacular Digitality
Melanie Swalwell
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses
D. Nichols
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Build your own 2D Game Engine and Create Great Web Games : Using HTML5, JavaScript, and WebGL
Kelvin Sung
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Beyond Reality: A Guide to Alternate Reality Gaming
John Gosney
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Game of X v.1 : Xbox
Rusel DeMaria
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Add to BasketGame of X v.2 : The Long Road to Xbox
Rusel Demaria
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Add to BasketGaming Lives in the Twenty-First Century : Literate Connections
G. Hawisher
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Add to BasketComputer Games and Technical Communication : Critical Methods and Applications at the Intersection
Jennifer deWinter
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Computer Games and Technical Communication : Critical Methods and Applications at the Intersection
Jennifer deWinter
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3D Game Environments : Create Professional 3D Game Worlds
Luke Ahearn
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3D Game Environments : Create Professional 3D Game Worlds
Luke Ahearn
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From Pac-Man to Pop Music : Interactive Audio in Games and New Media
Karen Collins
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