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Engineering Play : A Cultural History of Children's Software - eBook

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The Civic Web : Young People, the Internet, and Civic Participation - eBook

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Connected Play : Tweens in a Virtual World - eBook

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Connected Code : Why Children Need to Learn Programming - eBook

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Gaming the System : Designing with Gamestar Mechanic - eBook

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Disconnected : Youth, New Media, and the Ethics Gap - eBook

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Framing Internet Safety : The Governance of Youth Online - eBook

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Connected Gaming : What Making Video Games Can Teach Us about Learning and Literacy - eBook

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Worried About the Wrong Things : Youth, Risk, and Opportunity in the Digital World - eBook

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Families at Play : Connecting and Learning through Video Games - eBook

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