Gamification : Using Game Elements in Serious Contexts, EPUB eBook

Gamification : Using Game Elements in Serious Contexts EPUB

Edited by Stefan Stieglitz, Christoph Lattemann, Susanne Robra-Bissantz, Rudiger Zarnekow, Tobias Brockmann

Part of the Progress in IS series

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This compendium introduces game theory and gamification to a number of different domains and describes their professional application in information systems.

It explains how playful functions can be implemented in various contexts and highlights a range of concrete scenarios planned and developed for several large corporations.

In its first part the book presents the fundamentals, concepts and theories of gamification.

This is followed by separate application-oriented sections - each containing several cases - that focus on the use of gamification in customer management, innovation management, teaching and learning, mobile applications and as an element of virtual worlds.

The book offers a valuable resource for readers looking for inspiration and guidance in finding a practical approach to gamification.

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£159.50

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