Object-Oriented Graphics : From GKS and PHIGS to Object-Oriented Systems, PDF eBook

Object-Oriented Graphics : From GKS and PHIGS to Object-Oriented Systems PDF

Part of the Symbolic Computation series

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At present, object-oriented programming is emerging from the research labora- tories and invading into the field of industrial applications.

More and more products have been implemented with the aid of object-oriented programming techniques and tools, usually as extensions of traditional languages in hybrid development systems.

Some of the better known examples are OSF-Motif, News, Objective-C on the NeXT computer, the C extension C++, and CLOS an object- oriented extension of LISP.

All of these developments incorporate interactive graphics.

Effective object-oriented systems in combination with a graphics kernel- does it mean that the field of computer graphics has now become merely an aspect of the object-oriented world?

We do not think so. In spite of interesting individual developments, there are still no sound object-oriented graphics sys- tems available.

If it is desired to develop a complex graphics application embed- ded in a window-oriented system then it is still necessary to work with elemen- tary tools.

What is to be displayed and interactively modified inside a window must be specified with a set of graphics primitives at a low level, or has to be written with a standardized graphics kernel system such as GKS or PHIGS, i. e. , by kernels specified and implemented in a non-object-oriented style.

With the terms GKS and PHIGS we enter the world of international graphics standards.

GKS and PHIGS constitute systems, not mere collections of graphics primitives.

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