Augmented Reality Games II : The Gamification of Education, Medicine and Art
Vladimir Geroimenko
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Serious Games for Enhancing Law Enforcement Agencies : From Virtual Reality to Augmented Reality
Babak Akhgar
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Language, Gender and Videogames : Using Corpora to Analyse the Representation of Gender in Fantasy Videogames
Frazer Heritage
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Quality of Experience Modeling for Cloud Gaming Services
Saman Zadtootaghaj
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Robot Play for All : Developing Toys and Games for Disability
Andrea Bonarini
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The Authoring Problem : Challenges in Supporting Authoring for Interactive Digital Narratives
Charlie Hargood
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Assessing the Quality of Experience of Cloud Gaming Services
Steven Schmidt
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Geogames and Geoplay : Game-based Approaches to the Analysis of Geo-Information
Ola Ahlqvist
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Computational Models of Motivation for Game-Playing Agents
Kathryn E. Merrick
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Evaluating User Experience in Games : Concepts and Methods
Regina Bernhaupt
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Triadic Game Design : Balancing Reality, Meaning and Play
Casper Harteveld
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Designing Immersive Video Games Using 3DUI Technologies : Improving the Gamer's User Experience
Arun K. Kulshreshth
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Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Real Time Cameras : A Guide for Game Designers and Developers
Mark (Retro Studios, Austin, Texas, USA) Haigh-Hutchinson
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Game Development and Simulation with Unreal Technology, Second Edition
Alireza Tavakkoli
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Game Development and Simulation with Unreal Technology, Second Edition
Alireza Tavakkoli
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Format: eBook (PDF)