Apple Game Frameworks and Technologies : Build 2D Games with SpriteKit & Swift
Tammy Coron
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Add to BasketThe Game Designer's Playbook : An Introduction to Game Interaction Design
Samantha (Game Artist, Researcher, School of Graduate and Pos Stahlke
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Add to BasketPractical Augmented Reality : A Guide to the Technologies, Applications, and Human Factors for AR and VR
Steve Aukstakalnis
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Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric (Professor and Director of the MIT Scheller Teacher Educ Klopfer
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Add to BasketIntroduction to 3D Game Engine Design Using DirectX 9 and C#
Marshall Harrison
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Bottlenecks : Aligning UX Design with User Psychology
David C. Evans
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Designing Games : A Guide to Engineering Experiences
Tynan Sylvester
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Alternate Reality Games : Gamification for Performance
Charles Palmer
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Swift Game Development : Learn iOS 12 game development using SpriteKit, SceneKit and ARKit 2.0, 3rd Edition
Shekar Siddharth Shekar
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Leading with Sound : Proactive Sound Practices in Video Game Development
Rob Bridgett
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The Complete Guide to Photorealism for Visual Effects, Visualization and Games
Eran Dinur
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Godot Engine Game Development in 24 Hours, Sams Teach Yourself : The Official Guide to Godot 3.0
Ariel Manzur
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