Resonant Games : Design Principles for Learning Games that Connect Hearts, Minds, and the Everyday
Eric Klopfer
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We Deserve Better Villains : A Video Game Design Survival Guide
Jai Kristjan
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We Deserve Better Villains : A Video Game Design Survival Guide
Jai Kristjan
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Game AI Pro 360: Guide to Architecture
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Game AI Pro 360: Guide to Architecture
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Understanding Video Games : The Essential Introduction
Simon (IT University of Copenhagen, Denmark) Egenfeldt-Nielsen
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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Composing Music for Games : The Art, Technology and Business of Video Game Scoring
Chance Thomas
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Composing Music for Games : The Art, Technology and Business of Video Game Scoring
Chance Thomas
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Digital Type Design for Branding : Designing Letters from Their Source
Stephen Boss
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The Animator’s Sketchbook : How to See, Interpret & Draw Like a Master Animator
Tony White
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Simulating Heterogeneous Crowds with Interactive Behaviors
Nuria (Universitat Politecnica de Catalunya, Barcelona, Spa Pelechano
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Storytelling for Interactive Digital Media and Video Games
Nicholas B. Zeman
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Talking to Artists / Talking to Programmers : How to Get Programmers and Artists Communicating
Wendy Despain
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From AI to Robotics : Mobile, Social, and Sentient Robots
Arkapravo Bhaumik
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Format: eBook (EPUB)