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Theory of Fun for Game Design - eBook

Theory of Fun for Game Design

Raph Koster

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Java in 24 Hours, Sams Teach Yourself (Covering Java 8) - eBook

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Real-Time Rendering, Fourth Edition - eBook

Real-Time Rendering, Fourth Edition

Tomas Akenine-Moller

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Theory of Fun for Game Design - eBook

Theory of Fun for Game Design

Raph Koster

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Beginning C++ Game Programming - eBook

Beginning C++ Game Programming

Horton John Horton

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100 Principles of Game Design - eBook

100 Principles of Game Design

DESPAIN

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Fundamentals of Game Design - eBook

Fundamentals of Game Design

Ernest Adams

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The Art of Game Design : A Book of Lenses, Third Edition - eBook

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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Production Pipeline Fundamentals for Film and Games - eBook

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3D Math Primer for Graphics and Game Development - eBook

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Agile Game Development with Scrum - eBook

Agile Game Development with Scrum

Clinton Keith

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Java in 21 Days, Sams Teach Yourself (Covering Java 8) - eBook

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Multiplayer Game Programming : Architecting Networked Games - eBook

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Writing Interactive Fiction with Twine - eBook

Writing Interactive Fiction with Twine

Melissa Ford

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Learning C# by Programming Games - eBook

Learning C# by Programming Games

Wouter van Toll

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition - eBook

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Unity Game Development in 24 Hours, Sams Teach Yourself - eBook

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Absolute Beginner's Guide to Minecraft Mods Programming - eBook

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Unreal Engine 4 Game Development in 24 Hours, Sams Teach Yourself - eBook

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Game Programming with Unity and C# : A Complete Beginner's Guide - eBook

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Level Up! The Guide to Great Video Game Design - eBook

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Level Up! The Guide to Great Video Game Design - eBook

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