Game Worlds Get Real : How Who We Are Online Became Who We Are Offline
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Making Virtual Reality a Reality : Designing Educational Initiatives in Libraries with Emerging Technologies
Valk Alison Valk
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GuiaBurros: Metaverso : Claves para entender el nuevo universo virtual
Frank Moreno
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Getting Rid of Cybersickness : In Virtual Reality, Augmented Reality, and Simulators
Andras Kemeny
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XR Case Studies : Using Augmented Reality and Virtual Reality Technology in Business
Timothy Jung
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Human-Technology Interaction : Shaping the Future of Industrial User Interfaces
Carsten Rocker
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The Art of Interaction : What HCI Can Learn from Interactive Art
Ernest Edmonds
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Collaboration Potential in Virtual Reality (VR) Office Space : Transforming the Workplace of Tomorrow
Marko Orel
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Embodied Human-Computer Interaction in Vocal Music Performance
Franziska Baumann
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Designing Virtual Reality Systems : The Structured Approach
Gerard Kim
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Cyberspace/Cyberbodies/Cyberpunk : Cultures of Technological Embodiment
Mike Featherstone
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Predicting Real World Behaviors from Virtual World Data
Muhammad Aurangzeb Ahmad
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