Gaming the Iron Curtain : How Teenagers and Amateurs in Communist Czechoslovakia Claimed the Medium of Computer Games
Jaroslav Svelch
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Handmade Pixels : Independent Video Games and the Quest for Authenticity
Jesper Juul
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Against Flow : Video Games and the Flowing Subject
Braxton Soderman
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Gaming Lives in the Twenty-First Century : Literate Connections
G. Hawisher
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Games User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
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Biologically Inspired Artificial Intelligence for Computer Games
Darryl Charles
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Handbook of Research on Serious Games as Educational, Business and Research Tools
Maria Manuela
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Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Maria Manuela
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Algorithmic and Architectural Gaming Design: Implementation and Development
Ashok
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New Pedagogical Approaches in Game Enhanced Learning: Curriculum Integration
Sara de Freitas
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Psychology, Pedagogy, and Assessment in Serious Games
Thomas M. Connolly
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Integrating Video Game Research and Practice in Library and Information Science
Jacob A. Ratliff
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Emerging Research and Trends in Gamification
Harsha Gangadharbatla
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Better Game Characters by Design : A Psychological Approach
Katherine Isbister
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Collision Detection in Interactive 3D Environments
Gino van den Bergen
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Artificial Intelligence for Computer Games : An Introduction
John David Funge
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Advanced Game Development with Programmable Graphics Hardware
Alan (Central European University, Hungary) Watt
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