Gaming and the Virtual Sublime : Rhetoric, awe, fear, and death in contemporary video games
Matthew Spokes
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Format: eBook (EPUB)
Designing Games for Ethics: Models, Techniques and Frameworks
Karen
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Business, Technological, and Social Dimensions of Computer Games: Multidisciplinary Developments
Maria Manuela
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Media in the Ubiquitous Era: Ambient, Social and Gaming Media
Artur Lugmayr
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Game Sound Technology and Player Interaction: Concepts and Developments
Mark Grimshaw
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Trends and Applications of Serious Gaming and Social Media
Youngkyun Baek
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Handbook of Digital Games and Entertainment Technologies
Ryohei Nakatsu
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