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Free-to-Play : Mobile Video Games, Bias, and Norms - eBook

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How Pac-Man Eats - eBook

How Pac-Man Eats

Noah Wardrip-Fruin

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Against Flow : Video Games and the Flowing Subject - eBook

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Homebrew Gaming and the Beginnings of Vernacular Digitality - eBook

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Player vs. Monster : The Making and Breaking of Video Game Monstrosity - eBook

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Microsoft XNA Game Studio Creator s Guide - eBook

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Information Flow and Knowledge Sharing - eBook

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Chips Challenging Champions : Games, Computers and Artificial Intelligence - eBook

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Video Games and Creativity - eBook

Video Games and Creativity

Garo Green

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Playing Video Games : Motives, Responses, and Consequences - eBook

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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses - eBook

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Gaming Lives in the Twenty-First Century : Literate Connections - eBook

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Social Exclusion, Power, and Video Game Play : New Research in Digital Media and Technology - eBook

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Artificial Intelligence for Computer Games : An Introduction - eBook

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Creating Games : Mechanics, Content, and Technology - eBook

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The Complete Guide to Torque X - eBook

The Complete Guide to Torque X

John Kanalakis

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Methods for Studying Video Games and Religion - eBook

Methods for Studying Video Games and Religion

Vit Sisler

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Methods for Studying Video Games and Religion - eBook

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Invisible Hand in Virtual Worlds : The Economic Order of Video Games - eBook

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Handbook of Digital Games - eBook

Handbook of Digital Games

Marios C. Angelides

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Handbook of Digital Games - eBook

Handbook of Digital Games

Marios C. Angelides

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