Free-to-Play : Mobile Video Games, Bias, and Norms
Christopher A. Paul
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Against Flow : Video Games and the Flowing Subject
Braxton Soderman
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Homebrew Gaming and the Beginnings of Vernacular Digitality
Melanie Swalwell
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Player vs. Monster : The Making and Breaking of Video Game Monstrosity
Jaroslav Svelch
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The Videogame Industry Does Not Exist : Why We Should Think Beyond Commercial Game Production
Brendan Keogh
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Information Flow and Knowledge Sharing
Flavio Soares Correa da Silva
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Chips Challenging Champions : Games, Computers and Artificial Intelligence
J. Schaeffer
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Playing Video Games : Motives, Responses, and Consequences
Peter Vorderer
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Brands and Gaming : The Computer Gaming Phenomenon and its Impact on Brands and Businesses
D. Nichols
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Gaming Lives in the Twenty-First Century : Literate Connections
G. Hawisher
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Social Exclusion, Power, and Video Game Play : New Research in Digital Media and Technology
David G. Embrick
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Artificial Intelligence for Computer Games : An Introduction
John David Funge
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Advanced Game Development with Programmable Graphics Hardware
Alan (Central European University, Hungary) Watt
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Games User Research : A Case Study Approach
Miguel Angel (Algoma University, Sault Ste. Marie, ON, Ca Garcia-Ruiz
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Invisible Hand in Virtual Worlds : The Economic Order of Video Games
Matthew McCaffrey
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