Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Building Games with Ethereum Smart Contracts : Intermediate Projects for Solidity Developers
Kedar Iyer
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None Game-Based Learning : Challenges and Opportunities
Patrick Felicia
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Wood Aylish Wood
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Wood Aylish Wood
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Houghton Robert Houghton
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Digital Character Development : Theory and Practice, Second Edition
Rob (DreamWorks Animation, Los Angeles, California, USA) O'Neill
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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Virtual Character Design for Games and Interactive Media
Robin James Stuart (Abertay University, Dundee, Scotland) Sloan
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Artificial Intelligence for Computer Games
Pedro Antonio Gonzalez-Calero
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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Format: eBook (PDF)
Unreal Game Development
Ashish (Arizona State University, Mesa, USA) Amresh
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Format: eBook (EPUB)
The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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Format: eBook (EPUB)
Games User Research : A Case Study Approach
Miguel Angel Garcia-Ruiz
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Format: eBook (PDF)