Understanding Kids, Play, and Interactive Design : How to Create Games Children Love
Mark Schlichting
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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None Game-Based Learning : Challenges and Opportunities
Patrick Felicia
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The Fundamentals of C/C++ Game Programming : Using Target-based Development on SBC's
Brian Beuken
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Building Games with Ethereum Smart Contracts : Intermediate Projects for Solidity Developers
Kedar Iyer
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Wood Aylish Wood
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Invisible Digital : What Animation and Games Tell Us about Software and Digital Culture
Wood Aylish Wood
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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World War Two Simulated : Digital Games and Reconfigurations of the Past
Curtis D. Carbonell
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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Playing the Middle Ages : Pitfalls and Potential in Modern Games
Robert Houghton
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The Music of Nobuo Uematsu in the Final Fantasy Series
Richard Anatone
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The Music of Nobuo Uematsu in the Final Fantasy Series
Richard Anatone
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Interdisciplinary Models and Tools for Serious Games: Emerging Concepts and Future Directions
Richard Van Eck
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Serious Game Design and Development: Technologies for Training and Learning
Jan Cannon-Bowers
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Design and Implementation of Educational Games: Theoretical and Practical Perspectives
Pavel Zemliansky
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Game Sound Technology and Player Interaction: Concepts and Developments
Mark Grimshaw
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Creating Games with Unity, Substance Painter, & Maya : Models, Textures, Animation, & Code
Jingtian Li
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Format: eBook (EPUB)