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Korea's Platform Empire : An Emerging Power in the Global Platform Sphere - eBook

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Real-Time Rendering, Fourth Edition - eBook

Real-Time Rendering, Fourth Edition

Tomas Akenine-Moller

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Introducing Autodesk Maya 2016 : Autodesk Official Press - eBook

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The VES Handbook of Visual Effects : Industry Standard VFX Practices and Procedures - eBook

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The Art of Game Design : A Book of Lenses, Third Edition - eBook

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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Production Pipeline Fundamentals for Film and Games - eBook

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3D Math Primer for Graphics and Game Development - eBook

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Introducing Autodesk Maya 2016 : Autodesk Official Press - eBook

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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Game Design Workshop : A Playcentric Approach to Creating Innovative Games, Fourth Edition - eBook

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MOJO: The Mobile Journalism Handbook : How to Make Broadcast Videos with an iPhone or iPad - eBook

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The Art of Game Design : A Book of Lenses, Third Edition - eBook

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Procedural Storytelling in Game Design - eBook

Procedural Storytelling in Game Design

Tanya X. Short

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Writing for Video Game Genres : From FPS to RPG - eBook

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Mastering Autodesk Maya 2016 : Autodesk Official Press - eBook

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Creating Motion Graphics with After Effects : Essential and Advanced Techniques - eBook

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Architectural Approach to Level Design : Second edition - eBook

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Game Engine Architecture, Third Edition - eBook

Game Engine Architecture, Third Edition

Jason Gregory

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Game Anim : Video Game Animation Explained - eBook

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Design for Motion : Fundamentals and Techniques of Motion Design - eBook

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Practical Rendering and Computation with Direct3D 11 - eBook

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