Punk Playthings : Provocations for 21st Century Game Makers
Sean Taylor
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Modern Machine Learning Techniques and Their Applications in Cartoon Animation Research
Jun Yu
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V-Ray My Way : A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max
Lee Wylde
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V-Ray My Way : A Practical Designer's Guide to Creating Realistic Imagery Using V-Ray & 3ds Max
Lee Wylde
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Animation from Pencils to Pixels : Classical Techniques for the Digital Animator
Tony White
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Animation from Pencils to Pixels : Classical Techniques for the Digital Animator
Tony White
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Unreal Game Development
Ashish (Arizona State University, Mesa, USA) Amresh
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Essential Skills for 3D Modeling, Rendering, and Animation
Nicholas Bernhardt (Northern Kentucky University, Highland Heig Zeman
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The Uncanny Valley in Games and Animation
Angela (University of Bolton, UK) Tinwell
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National Association of Broadcasters Engineering Handbook
Garrison Cavell
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National Association of Broadcasters Engineering Handbook
Garrison Cavell
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Hybrid Drawing Techniques : Design Process and Presentation
Gilbert Gorski
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Hybrid Drawing Techniques : Design Process and Presentation
Gilbert Gorski
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Format: eBook (PDF)