Rigging for Games : A Primer for Technical Artists Using Maya and Python
Eyal Assaf
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Foundations in Sound Design for Interactive Media : A Multidisciplinary Approach
Michael (Simon Fraser University, Canada) Filimowicz
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Digital Storytelling 4e : A creator's guide to interactive entertainment
Carolyn Handler Miller
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Animate to Harmony : The Independent Animator's Guide to Toon Boom
Adam Phillips
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3ds Max Modeling for Games : Insider's Guide to Game Character, Vehicle, and Environment Modeling: Volume I
Andrew Gahan
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Face It : A Visual Reference for Multi-ethnic Facial Modeling
Patricia Beckmann Wells
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Digital Media Foundations : An Introduction for Artists and Designers
Richard Lewis
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Role-play as a Heritage Practice : Historical Larp, Tabletop RPG and Reenactment
Michal Mochocki
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Digital Storytelling 4e : A creator's guide to interactive entertainment
Carolyn Handler Miller
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Design for Motion : Fundamentals and Techniques of Motion Design
Austin Shaw
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3D Engine Design for Virtual Globes
Patrick (University of Pennsylvania, Philadelphia, USA) Cozzi
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Interactive Stories and Video Game Art : A Storytelling Framework for Game Design
Chris Solarski
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How to Cheat in Maya 2014 : Tools and Techniques for Character Animation
Kenny Roy
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Finish Your Film! Tips and Tricks for Making an Animated Short in Maya
Kenny Roy
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Elemental Magic, Volume II : The Technique of Special Effects Animation
Joseph Gilland
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Elemental Magic, Volume I : The Art of Special Effects Animation
Joseph Gilland
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Format: eBook (PDF)