Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids
Carla Fisher
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New Realities in Audio : A Practical Guide for VR, AR, MR and 360 Video.
Stephan Schutze
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Virtual Reality Headsets - A Theoretical and Pragmatic Approach
Philippe Fuchs
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Virtual Reality Filmmaking : Techniques & Best Practices for VR Filmmakers
Celine Tricart
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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Essential Director 8.5 fast : Rapid Shockwave Movie Development
Fiaz Hussain
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Virtual Reality and Animation for MATLAB(R) and Simulink(R) Users : Visualization of Dynamic Models and Control Simulations
Nassim Khaled
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Game Design Theory : A New Philosophy for Understanding Games
Keith Burgun
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Essential Mathematics for Games and Interactive Applications
James M. Van Verth
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3D Game Engine Design : A Practical Approach to Real-Time Computer Graphics
David Eberly
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Final Cut Pro Efficient Editing : A step-by-step guide to smart video editing with FCP 10.6
Anderson Iain Anderson
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