The Expected-Outcome Model of Two-Player Games, PDF eBook

The Expected-Outcome Model of Two-Player Games PDF

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The Expected-Outcome Model of Two-Player Games deals with the expected-outcome model of two-player games, in which the relative merit of game-tree nodes, rather than board positions, is considered.

The ambiguity of static evaluation and the problems it generates in the search system are examined and the development of a domain-independent static evaluator is described. Comprised of eight chapters, this book begins with an overview of the rationale for the mathematical study of games, followed by a discussion on some previous artificial intelligence (AI) research efforts on game-trees.

The next section opens with the definition of a node's expected-outcome value as the expected value of the leaves beneath it.

The expected-outcome model is outlined, paying particular attention to the expected-outcome value of a game-tree node.

This model was implemented on some small versions of tic-tac-toe and Othello.

The book also presents results that offer strong support for both the validity of the expected-outcome model and the rationality of its underlying assumptions. This monograph is intended for specialists in AI and computer science.

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