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How to Grow a Robot : Developing Human-Friendly, Social AI - eBook

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AI and Humanity - eBook

AI and Humanity

Illah Reza Nourbakhsh

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Data Action : Using Data for Public Good - eBook

Data Action : Using Data for Public Good

Sarah Williams

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Free-to-Play : Mobile Video Games, Bias, and Norms - eBook

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Image Objects : An Archaeology of Computer Graphics - eBook

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Email and the Everyday : Stories of Disclosure, Trust, and Digital Labor - eBook

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Child Data Citizen : How Tech Companies Are Profiling Us from before Birth - eBook

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Elements of Game Design - eBook

Elements of Game Design

Robert Zubek

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Machines We Trust : Perspectives on Dependable AI - eBook

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Technical Debt in Practice : How to Find It and Fix It - eBook

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Your Wit Is My Command : Building AIs with a Sense of Humor - eBook

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The New Fire : War, Peace, and Democracy in the Age of AI - eBook

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Machines Like Us : Toward AI with Common Sense - eBook

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How to Stay Smart in a Smart World : Why Human Intelligence Still Beats Algorithms - eBook

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Logo for the Macintosh : An Introduction through Object Logo - eBook

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Direct-Drive Robots : Theory and Practice - eBook

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Everybody's Guide to the Internet - eBook

Everybody's Guide to the Internet

Adam Gaffin

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Iterative Arrays of Logical Circuits - eBook

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Critical Play : Radical Game Design - eBook

Critical Play : Radical Game Design

Mary Flanagan

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Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds - eBook

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Technology and Privacy : The New Landscape - eBook

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The Warcraft Civilization : Social Science in a Virtual World - eBook

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Persuasive Games : The Expressive Power of Videogames - eBook

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