The Shape of Actions : What Humans and Machines Can Do
Harry Collins
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Communities of Play : Emergent Cultures in Multiplayer Games and Virtual Worlds
Celia Pearce
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World Wide Research : Reshaping the Sciences and Humanities
William H. Dutton
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Generation Digital : Politics, Commerce, and Childhood in the Age of the Internet
Kathryn C. Montgomery
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Media and Sovereignty : The Global Information Revolution and Its Challenge to State Power
Monroe E. Price
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Everyday Information : The Evolution of Information Seeking in America
William Aspray
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Building Successful Online Communities : Evidence-Based Social Design
Robert E. Kraut
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Inter/vention : Free Play in the Age of Electracy
Jan Rune Holmevik
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The Elements of Computing Systems : Building a Modern Computer from First Principles
Noam Nisan
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The Producer as Composer : Shaping the Sounds of Popular Music
Virgil Moorefield
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Missed Information : Better Information for Building a Wealthier, More Sustainable Future
David Sarokin
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The Digital Mind : How Science is Redefining Humanity
Arlindo Oliveira
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Stuck in the Shallow End : Education, Race, and Computing
Jane Margolis
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Embodied Computing : Wearables, Implantables, Embeddables, Ingestibles
Isabel Pedersen
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How to Grow a Robot : Developing Human-Friendly, Social AI
Mark H. Lee
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Email and the Everyday : Stories of Disclosure, Trust, and Digital Labor
Esther Milne
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