Gamification and Design Thinking in Higher Education : Case Studies for Instructional Innovation in the Economics Classroom, Hardback Book

Gamification and Design Thinking in Higher Education : Case Studies for Instructional Innovation in the Economics Classroom Hardback

Part of the Routledge Research in Higher Education series

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Analyzes the potential of the combination of gamification and design thinking in Higher EducationExamines the introduction of a gamified design in a design thinking activity, and the ways in which this can enhance the student experience, motivate participants in a design thinking activity in the university environment, and improve skills like creativity, critical thinking and problem-solving, and collaborationProvides useful recommendations and insights into the analysis, design and development, and implementation and evaluation of gamified design thinking activities to be carried out in Higher Education, as well as examining relevant ethical issues

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