Tony White's Animator's Notebook : Personal Observations on the Principles of Movement
Tony White
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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Dream Worlds: Production Design for Animation
Hans (Production designer in the animation film industry; Prof Bacher
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MoCap for Artists : Workflow and Techniques for Motion Capture
Midori Kitagawa
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Reel Success : Creating Demo Reels and Animation Portfolios
Cheryl (Autodesk Certified Instructor in Maya; Professor at t Cabrera
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How to Cheat in Adobe Flash CC : The Art of Design and Animation
Chris Georgenes
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The Immersive Worlds Handbook : Designing Theme Parks and Consumer Spaces
Scott Lukas
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The Immersive Worlds Handbook : Designing Theme Parks and Consumer Spaces
Scott Lukas
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Getting Started in 3D with Maya : Create a Project from Start to Finish—Model, Texture, Rig, Animate, and Render in Maya
Adam Watkins
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Level Design : Processes and Experiences
Christopher W. (American University, Washington, DC, USA) Totten
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An Introduction to HTML5 Game Development with Phaser.js
Travis Faas
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The Gamification of Digital Journalism : Innovation in Journalistic Storytelling
David O. Dowling
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Vintage Games 2.0 : An Insider Look at the Most Influential Games of All Time
Matt (Saint Cloud State University, Minnesota, USA) Barton
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Social Media Risk and the Law : A Guide for Global Communicators
Susan (Griffith University) Grantham
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What UX is Really About : Introducing a Mindset for Great Experiences
Celia Hodent
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Game Design Theory : A New Philosophy for Understanding Games
Keith Burgun
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Introduction to Game Physics with Box2D
Ian (University of North Texas, Denton, USA) Parberry
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Game Magic : A Designer's Guide to Magic Systems in Theory and Practice
Jeff (Dakota State University, Madison, USA) Howard
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