The Complete Guide to Blender Graphics : Computer Modeling and Animation: Volumes One and Two
John M. (Toormina, New South Wales, Australia) Blain
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Chris Roda
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Tracy (University of Southern California, Los Angeles, USA) Fullerton
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Jason Gregory
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Tomas Akenine-Moller
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Geoffrey Engelstein
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Lubomir (Indiana-Purdue Fort Wayne University, Indiana, USA) Stanchev
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VES, Jeffrey Okun
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Game AI Pro 3 : Collected Wisdom of Game AI Professionals
Steve (Nintendo of America, Redmond, Washington, USA) Rabin
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Doyub (Microsoft, CA, USA) Kim
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Beth Tauke
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Creating Motion Graphics with After Effects : Essential and Advanced Techniques
Chris Meyer
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The Game Audio Strategy Guide : A Practical Course
Gina Zdanowicz
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Beth Tauke
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The Art of Fluid Animation
Jos Stam
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Mark Schlichting
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COLLADA : Sailing the Gulf of 3D Digital Content Creation
Remi Arnaud
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Creating Motion Graphics with After Effects : Essential and Advanced Techniques
Chris Meyer
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Game Audio Implementation : A Practical Guide Using the Unreal Engine
Richard (Professor, Leeds Metropolitan University, UK; Chair Stevens
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Beep to Boom : The Development of Advanced Runtime Sound Systems for Games and Extended Reality
Simon Goodwin
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