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Adobe After Effects CS5 Visual Effects and Compositing Studio Techniques - Book

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Sports Videogames - Book

Sports Videogames

Mia Consalvo

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Hybrid Animation : Integrating 2D and 3D Assets - Book

Hybrid Animation : Integrating 2D and 3D Assets

Tina O'Hailey

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Aesthetics and Design for Game-based Learning - Book

Aesthetics and Design for Game-based Learning

Michele D. Dickey

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Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids - Book

Designing Games for Children : Developmental, Usability, and Design Considerations for Making Games for Kids

Carla Fisher

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Multi-Modal User Interactions in Controlled Environments - Book

Multi-Modal User Interactions in Controlled Environments

Chaabane Djeraba

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Create 2D Mobile Games with Corona SDK : For iOS and Android - Book

Create 2D Mobile Games with Corona SDK : For iOS and Android

David Mekersa

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Bendazzi's History of Animation, Student Edition - Book

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Animation: A World History : Volume II: The Birth of a Style - The Three Markets - Book

Animation: A World History : Volume II: The Birth of a Style - The Three Markets

Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi

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Journalism Design : Interactive Technologies and the Future of Storytelling - Book

Journalism Design : Interactive Technologies and the Future of Storytelling

Skye Doherty

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Blender to Unity Workflows - Book

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Data Visualization with Flash Builder : Designing RIA and AIR Applications with Remote Data Sources - Book

Data Visualization with Flash Builder : Designing RIA and AIR Applications with Remote Data Sources

Cesare Rocchi

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American Documentary Filmmaking in the Digital Age : Depictions of War in Burns, Moore, and Morris - Book

American Documentary Filmmaking in the Digital Age : Depictions of War in Burns, Moore, and Morris

Lucia Ricciardelli

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Twice the First : Quirino Cristiani and the Animated Feature Film - Book

Twice the First : Quirino Cristiani and the Animated Feature Film

Giannalberto (Visting professor, Nanyang Technological Unive Bendazzi

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Game Devs & Others : Tales from the Margins - Book

Game Devs & Others : Tales from the Margins

Tanya DePass

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Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX - Book

Digital Creature Rigging : Wings, Tails & Tentacles for Animation & VFX

Stewart Jones

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Floating Worlds : A Short History of Japanese Animation - Book

Floating Worlds : A Short History of Japanese Animation

Maria Roberta Novielli

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Color Grading with Media Composer and Symphony 6 - Book

Color Grading with Media Composer and Symphony 6

Bryan Castle

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Introducing Autodesk Maya 2016 : Autodesk Official Press - Book

Introducing Autodesk Maya 2016 : Autodesk Official Press

Dariush Derakhshani

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3D Photoshop for Creative Professionals : Interactive Guide for Creating 3D Art - Book

3D Photoshop for Creative Professionals : Interactive Guide for Creating 3D Art

Stephen Burns

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The GameMaker Standard - Book

The GameMaker Standard

David Vinciguerra

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Adaptation for Animation : Transforming Literature Frame by Frame - Book

Adaptation for Animation : Transforming Literature Frame by Frame

Hannes (Associate professor, Nanyang Technological University) Rall

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The Fantasy Sport Industry : Games within Games - Book

The Fantasy Sport Industry : Games within Games

Andrew Billings

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Qualitative Research in Gambling : Exploring the production and consumption of risk - Book

Qualitative Research in Gambling : Exploring the production and consumption of risk

Rebecca Cassidy

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