Design Research through Practice : From the Lab, Field, and Showroom
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CUDA for Engineers : An Introduction to High-Performance Parallel Computing
Duane Storti
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Brian Wood
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Understanding Augmented Reality : Concepts and Applications
Alan B. Craig
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Foundation Mathematics for Computer Science : A Visual Approach
John Vince
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Donald Hearn
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Ray Tracing Gems II : Next Generation Real-Time Rendering with DXR, Vulkan, and OptiX
Adam Marrs
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Dawid Borycki
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Matt Pharr
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OpenGL Programming Guide : The Official Guide to Learning OpenGL, Version 4.5 with SPIR-V
John Kessenich
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GameMaker: Studio 100 Programming Challenges
Ben Tyers
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The Cool Stuff in Premiere Pro : Learn advanced editing techniques to dramatically speed up your workflow
Jarle Leirpoll
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